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Start Probleme LS 11

Austausch

Kay
Neuling
Neuling

Anzahl der Beiträge: 4
Euro: 8
Bewertung: 0
Anmeldedatum: 17.10.10
Alter: 35

Start Probleme LS 11

Beitrag von Kay am Mi 20 Okt - 21:12

Hallo
Kann das Spiel leider nicht starten, kann mir da jemand weiter helfen. Ich hoffe es liegt nicht an der GK.

GIANTS Engine Runtime (build date: Oct 17 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.2 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1872
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: High
View Distance Coeff: 1.5
Shadow Quality: 1
Skip Mipmaps: 0
Terrain LOD Distance Coeff: 1.5
Farming Simulator 2011
Version: 1.0 RC5
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Kay/Documents/My Games/FarmingSimulator2011/mods
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1872
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.0 RC5
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Kay/Documents/My Games/FarmingSimulator2011/mods
Error: No UPnP device found
Started network game (10823)
data/sky/sky_day_night.i3d (0.00mb in 161.57 ms)
data/sky/rain.i3d (0.00mb in 1.17 ms)
data/sky/hail.i3d (0.00mb in 0.75 ms)
data/maps/map01.i3d (38.35mb in 14967.39 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 70.44 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.38 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.40 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.42 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 68.55 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 28.26 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 46.01 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 42.49 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 33.12 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 72.26 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 42.20 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 58.25 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 175.00 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1072.24 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 682.90 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 587.37 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 199.16 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 148.88 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 66.27 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 93.98 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 49.02 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 33.24 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 437.38 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 521.18 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 52.09 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 3.64 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Basti
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Re: Start Probleme LS 11

Beitrag von Basti am Mi 20 Okt - 21:38

Welche Meldung kommt denn genau und hast du es schonmal versucht neu zu installieren ???


_____________________________________________________


Kay
Neuling
Neuling

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Re: Start Probleme LS 11

Beitrag von Kay am Do 21 Okt - 14:54

Hallo
Es steht dort giants game funktioniert nicht mehr, wenn ich das Spiel starten will.
Also ich habe das Spiel neu Installiert
Treiber sind auf neusten Stand


NAICOoo
Fortgeschrittener
Fortgeschrittener

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Re: Start Probleme LS 11

Beitrag von NAICOoo am Fr 22 Okt - 0:08

liegt warscheinlich am spiel.
oder an der hardware.
aber so genau kann ich dir da auch nicht helfen.

_CLAAS_
Neuling
Neuling

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hilfe

Beitrag von _CLAAS_ am So 23 Jan - 14:14

hey ich hab gerade das gleiche problem und hoffe das du es schon gelöst hast ...

also kannst du mir helfen ?? Smile

John_Deer_8530
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Re: Start Probleme LS 11

Beitrag von John_Deer_8530 am So 23 Jan - 14:17

haha ich lach mich tot

_CLAAS_
Neuling
Neuling

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Windows 7 macht probleme

Beitrag von _CLAAS_ am So 23 Jan - 14:35

WAS ??

_CLAAS_
Neuling
Neuling

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Re: Start Probleme LS 11

Beitrag von _CLAAS_ am So 23 Jan - 14:46

auch komm du hast doch auch keine lösung für das problem -.-

kloisimax
Kleiner Unternehmer
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Re: Start Probleme LS 11

Beitrag von kloisimax am So 23 Jan - 15:11

habt ihr den giants editor 4.1.7
wenn ihr ihn nicht habt dann einfach downloaden
wenn di fehlermeldung giants editor funktioniert nich mehr kommt dann liegts an den
GIANTS EDITOR

_CLAAS_
Neuling
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win7

Beitrag von _CLAAS_ am So 23 Jan - 15:23

bei mir zeigt er das so während dem ladens ...
Anhänge
1.PNG
Du hast hier nicht die Berechtigung, Dateien runterzuladen.
(29 KB) Anzahl der Downloads 69

Lolli001
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Re: Start Probleme LS 11

Beitrag von Lolli001 am Di 15 Feb - 12:25

Also wenn das problem noch nicht gelöst is dan mache noch mal die Mods raus und Teste noch mal!

6620Powe
Gast

Re: Start Probleme LS 11

Beitrag von 6620Powe am Mo 6 Jun - 11:16

mein Kumpel hat das gleich problem aber ohne Mods und so direct nach dem installieren vorher nie auffem PC gehabt kann mir ein er helfen=?
mfg
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